The following options are accepted by all clients. Which is part of the Freeciv distribution. For moreĭetails about using freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv- qt, or freeciv-xaw, see the Client Manual which can be found at theįreeciv website as well as the documentation This manual page only lists the command line arguments. freeciv-gtk2, freeciv-gtk3, freeciv-qt, andįreeciv-sdl can also spawn their own local server for single-player This is the client program used to connect to a Freeciv server - seeĪlso freeciv-server(6). One aim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders andĮnthusiasts, and is easily one of the most fun and addictive network Players of Civilization II by Microprose should feel at home, since Ultimate goal: To become the greatest civilization. Player becomes the leader of a civilization, fighting to obtain the It also accepts DESCRIPTIONįreeciv is a free turn-based multiplayer strategy game, in which each It also accepts freeciv-sdl accepts the following parameters following -: freeciv-xaw accepts the standard X11 toolkit parameters following. It also accepts freeciv-qt accepts the standard Qt parameters following - see the Qtĭocumentation. It also accepts freeciv-gtk3 accepts the standard Gtk parameters following - see the SYNOPSIS freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw ] freeciv-gtk2 accepts the standard Gtk parameters following - see the Unsafe terrain from Civilization 2.Freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-qt, freeciv-xaw - The.Would trying to do an illegal action cost you moves? (Added in Freeciv using the Illegal_Action_Move_Cost effect).Was the bribe cost of Settlers 50% of the bribe cost of other units? (Added in Freeciv using the Unit_Bribe_Cost_Pct effect).Was entering a marketplace (and not establishing a trade route) possible at all? When? (Can be changed in 2.6).Was the bonus reduced if you entered the marketplace in stead of establishing a trade route? (Can be changed in 3.0).(Can now be changed using action enablers) Caravan action and spy action legality when the actor unit is out of moves / on non native terrain / transported / etc.The rulesets civ1 and civ2 in Freeciv trunk (3.0).The rulesets civ1 and civ2 in Freeciv 2.6.Actions are even more configurable in 3.0.Spy actions and caravan actions are more configurable in 2.6.The guides for upgrading a ruleset from 2.5 to 2.6 and from 2.6 to 3.0 give an idea about what rules have been unhardcoded.(Changes that are older than the thread not included) Some of the changes in what a 2.6 ruleset can do.Bonus points for attaching a patch with your correction. If you discover a rule in the civ1 ruleset or in the civ2 ruleset that could be more correct please submit a bug report. Most of a Freeciv ruleset is a collection of configuration files. You don't have to be a programmer to help make the civ1 ruleset or the civ2 ruleset more correct. Changing civ1 or civ2 without being able to test if the original game really was closer to the change than to Freeciv's old hard coded behavior is risky. It is possible to be a Freeciv developer without having access to Civilization and Civilization II. In the case of civ1 and civ2 the correct rule is the rule that is closest to the game it is based on (unless a Freeciv related problem would have it result in a really broken game play).Ī Freeciv developer unhardcoding a rule may not think of checking if a more correct civ1 or civ2 ruleset just became possible. Thinking about, researching and discussing what rule is correct for a given ruleset can be done later. If and how a rule should change is a different concern from how it should be unhardcoded. When a rule moves to the ruleset the rule that used to be hard coded is often added to all the bundled rulesets. It may be possible to exploit the new ruleset flexibility to make the civ1 ruleset and the civ2 ruleset more like the rules of the games they are based on. The Freeciv versions currently in development, Freeciv 2.6 and Freeciv 3.0, have moved more rules to the ruleset.
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